In Deities, you place village tokens on the game board to claim resources. A unique game system lets you build long, straight lines of tokens, to try and collect as many resources as possible. Be careful though, as every time you collect resources, you flip them on the board, possibly giving an advantage to your opponents. Make sure to place your village tokens on the best place! Gather resources to erect new buildings and expand your influences. Use disciple tiles and development tiles to develop your own strategy. At the end of the game, the player with the most points wins the game. Game Design: Gary Kim Artwork: Laura Bevon
Gang of Dice
The boss is about to retire. As one of his leutnants, you need to take over the reins of the family. But you’re not alone in this race... Gather as many minions as possible to show that you are a true leader, and try to have the minions of the other leutnants join your cause. Don’t be too power-hungry though, as it would displease the boss – he could even get rid of you with a bomb! How far will you go to take his place? Game Design: Reiner Knizia Artwork: Odang from Dimidium
Treasures of NAKBE
You have sent an expedition to find the hidden treasures of the ancient Mayan city of Nakbe. An expedition wandering through the jungles of Nakbe found an ancient temple, and finally found a chamber of treasure deep inside the temple! But the joy was short-lived, and suddenly the whole temple shook as if warning of impending danger, and at the same time, the guardian who was guarding the treasure woke up. Now help your expedition escape the temple with as many treasures as possible, avoiding the guardians guarding the treasures of Nakbe! Game Design: Reiner Knizia
Reflecto is set in the seventh story of Andersen’s fairy tale “The Snow Queen.” After a long journey, Gerda found Kai alone in a frozen pond. The Snow Queen agrees to save him if Gerda solves a puzzle of matching frozen letters and words. Now, you become the Snow Queen and Gerda. You should either complete your own word or guess your opponent’s word by looking into the mirror fragments. So, what will be the end of the story? Game Design: Roberto Fraga Artwork: HAMI
Zoople is a tense dexterity game where you carefully build a zoo… UPWARD! You must survive as you balance animals one atop the other in any way you want. Topple the Zoople and you lose!
Point Salad Eevee Edition
Point Salad is a set collection card game for 2 to 6 players. Enjoy the point salad with various Eevee evolutions. The number of points you can receive depends on which Pokémon you collect and which score cards you bring. The player with the highest score at the end of the game wins. *sold only in Korea Game Design: Molly Johnson, Robert Melvin, Shawn Stankewich Artwork: Eva Dream
Paper Safari Picachu&Friends
You must make the sum of the numbers of the 6 Pokemon cards the smallest. However, don't worry if you receive a large number. If the numbers on the upper and lower Pokemon cards are the same, the sum will be '0'. Gather the Pokémon you need, place them well, and mix and match the Pokémon your opponent has collected to win the game! *sold only in Korea Game Design: Kevin Kichan Kim Artwork: Eva Dream
A giraffe waiting for us is jumping excitedly from afar. The red panda greets us by raising its arms. A young fox is also coming to my side at some point. What did the curious elephant see? A surprised expression arouses curiosity. Ah~ah↗ah↘ I think Tarzan is coming. This is Paper Safari, where the cute paper animals and Tarzan live. Game Design: Kevin Kichan Kim Artwork: HAMI
Donkey Bridge is a literal translation of the German word “Eselsbrücke”, which means a mnemonic hook. In Donkey Bridge, players use keyword cards to create stories. Then, they try to use these keyword cards as a reminder in order to remember the other players’ stories. Ultimately, their goal is to remember as many stories as possible – only then can they win the game! Game Design: Stefan Dorra, Ralf zur Linde Artwork by Michael Menzel, Hami
Skyscrapers are starting to pop up all over the world. In this game, you become a global investor and compete to own buildings with better views and more beautiful views. Owning a skyscraper makes you feel like you have the whole world. On your turn, you play a building card and place the building blocks on the board. When you occupy the top floor of a building, you own it. The tallest building, the more buildings you own, the higher the score. Game Design: Andreas Seyfarth Artwork: Jacqui Davis
It’s time to hunt the bounty! Arrest criminals to become the best bounty hunter among the players. Keep an eye on your opponents who can steal your cards. But don't be too greedy – you could lose all of your gains! There is no mercy in this game. Only a cool-headed hunter can win! Game design: Reiner Knizia Art work: Vincert Burger
Summon monsters with the power of dice! You are great Summoners who know how to commune with powerful monsters, gathered here to claim your top spot. Make a summon contract with monsters and defeat other summoners! However, you cannot inflict damage to summoners who have already made a summons plan with the monster. Game Design: Bruno Cathala, Ludovic Maublanc Artwork: Martin Motte
Catch Sketch is a game where you quickly draw and explain a given word with pictures. If the person taking the turn looks at the picture drawn by the other person and guesses the main word, both will score points. But the important thing is that the person who finished the picture first gets the opportunity to show the picture. But if you draw too quickly, no one will recognize you, right? Expressing the key word quickly and accurately is the shortcut to victory! Game Design: Chris Choi Artwork: 9george
Quickly find the seven jellies you need among countless jellies to complete the mission! Jelly Rush is a puzzle board game that requires both wits and brain rotation. Being quick doesn't necessarily mean winning. You have to find the right jelly by considering the shape of the jelly, the color of the jelly, and even the number written on the bottom of the jelly. If you make a mistake, you have to start looking for it all over again. So how do children beat adults? There are mission cards of various difficulty levels from level 1 to level 10. All people of similar skill level can compete by starting from level 1, and when children and adults are playing together, they can apply a variation rule that allows them to start at the level that suits their skill level. Game design: Yury Yamshchikov Artwork by Lesya Yatsko, Hami
In each round, a random photo will be placed in front of each player. Then each player gets a hand of photos to divide between the other players. You want to divide the photos so they "fit" the photos in front of each player as well as possible. If the other players recognize your photo as being placed there deliberately, you will both score points. But if they prefer a random photo to yours, none of you will get any points. The first player to reach 20 points will win.
Jamie and Coing's circus challenge! Circus Star is a card game where you score points with the stunts of fun and coing. Concentrate on the stunts you are good at every round! If you try too many different stunts, you won't get a high score. Get a high score on all stunts in 3 rounds total! Don't be offended if someone tries to ruin your stunts. That means your acrobatics are great!