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Right Now
Right Now is a fast-paced card game where your hand is fixed and every move counts! Deal 9 cards, but beware: you can never change their order or orientation. Play matching combos, sabotage your opponents’ hands with disruptive action cards, or strategically exit the round to lock in your score. Will you risk it all and try to get rid of all of your cards, or play it safe before it’s too late?
Game Design: Johannes Krenner & Markus Slawitscheck
Illustrations: Roxane Campoy
Game Design: Johannes Krenner & Markus Slawitscheck
Illustrations: Roxane Campoy

Just Chillin
Just Chillin is a card game about passing as many chilies as possible to other players. On your turn, you must play 1 or 2 cards, and whenever the played cards create a set of 4 cards with either the same color or the same number, the active player must take all of those cards. The cards you collect count as negative points! Use special cards to avoid penalties, trap your opponents with unavoidable combinations, and pass off all your chilies before it’s too late!
Game Design: Juan Maiolino & Ariel Mora
Illustrations: Eva Gao
Game Design: Juan Maiolino & Ariel Mora
Illustrations: Eva Gao

Catch Sketch Roll & Mess
Got used to drawing fast? Try doing it with constraints! Roll the dice to reveal the rule, stick to straight lines, use only dots, or adapt to whatever wild constraint comes your way. Packed with brand new cards, this expansion forces you to rethink how you draw for an even funnier Catch Sketch experience!
*This product is an expansion. The base game is required to play.
Game Design: Michael Feldkötter & Chris Choi
Illustrations: 9george
*This product is an expansion. The base game is required to play.
Game Design: Michael Feldkötter & Chris Choi
Illustrations: 9george

The Clueless Club!
In Clueless Club, each of you becomes a specialist investigating a mysterious crime scene, reconstructing what really happened piece by piece. But there’s one problem: among you is the culprit...someone so shocked by the incident that they’ve forgotten they are the criminal themselves. Using the clues you are given, each player creates their own version of the crime story in this storytelling deduction game. The player who crafts the most convincing and brilliant reconstruction will be recognized by the culprit as the ultimate crime scene expert. Can you uncover the criminal through the power of your storytelling?
Game Design: Reader on Jupiter & Team Chuno
Illustrations: Elouen Bigot-Pecot
Game Design: Reader on Jupiter & Team Chuno
Illustrations: Elouen Bigot-Pecot

Blood Hunt
Blood Hunt is a card drafting and area influence game for 2 to 4 players. On your turn, you draw one card and discard one card from your hand into the region of your choice. When a region contains 4 discarded cards, players reveal the cards in their hands connected to that region, and points are awarded starting from the player with the highest total value. Every card also triggers a special ability when discarded, so protect your high-value cards and use abilities wisely to lead your Dracula family to victory!
Game Design: Maxime Rambourg, Theo Riviere
Illustrations: Weberson Santiago
Game Design: Maxime Rambourg, Theo Riviere
Illustrations: Weberson Santiago

Restore
Restore is a gateway strategy game designed for 2 players. Rebuild your beautiful city in a fallen world! Each round, players use their robots to draft tiles through a unique selection system. Then, place those tiles into your city to create the best combinations possible.
The rules are simple, but building a high-scoring city requires careful planning and clever decisions. Who will restore the most beautiful city?
Game Design: Gary Kim, Hope Hwang, Yohan Goh
Illustrations: Edu Valls
The rules are simple, but building a high-scoring city requires careful planning and clever decisions. Who will restore the most beautiful city?
Game Design: Gary Kim, Hope Hwang, Yohan Goh
Illustrations: Edu Valls

Don Quixote
Don Quixote is a trick-taking game that begins with a simple question: Is winning a trick always a good thing? Each round, the strength of the suits changes, and a card that was powerful a moment ago can suddenly become weak. Winning too many tricks can be dangerous. Like the lesson of Don Quixote’s story, reading the situation and winning with flexibility is the key to victory.
Game Design: Marco Jung
Illustrations: Keanu Chong
Game Design: Marco Jung
Illustrations: Keanu Chong

17 Dice Bets
A dice betting game that grows deeper as new components are added each round. Players bet on the combined results of their private dice rolled in secret, and the shared dice in the center of the table. Two betting phases and limited rerolls create constant tension and excitement. At the end of the 17 Eight-sided dice, who will be the winner?
Game Design: Michael Feldkotter
Illustrations: Keanu Chong
Game Design: Michael Feldkotter
Illustrations: Keanu Chong

Cup the Crab!
A quick-to-learn card game that’s easy to dive into! Work together to stack Cups while competing to claim the best stacks for your Crabs and Octopuses. Over 7 rounds, players secretly choose three cards each round to create or add to stacks. Choose Crab, Bottle, and
Octopus cards wisely to secure points and manipulate the game— perfect timing is key. Smart decisions and clever card management will lead you to victory!
Game Design: Michael Feldkotter
Illustrations: Keanu Chong
Octopus cards wisely to secure points and manipulate the game— perfect timing is key. Smart decisions and clever card management will lead you to victory!
Game Design: Michael Feldkotter
Illustrations: Keanu Chong

Faust vs Mephisto
In this two-player trick-taking game of strategy and manipulation, one player plays as Mephisto, aiming to corrupt Faust, while the other plays as Faust, resisting temptation. Mephisto wins by corrupting two or more suits within 2 rounds, Faust wins by holding firm. A dynamic suit rank system resets once all suits are ranked, keeping gameplay unpredictable. Use special abilities to force opponents to play cards, creating intense mind games and strategic twists.
Game Design: Geonil
Illustrations: Javier Inkgolem
Game Design: Geonil
Illustrations: Javier Inkgolem

GiraffeRaffe
In this unique climbing card game, players must play their giraffe cards or use an apple token to pass their turn and stay in the game. If you can’t, you lose alone, and all other players win—it’s that simple!
Use your giraffe cards wisely to play at the right trees, each with different rules for card play and rewards. Includes a solo mode where you face off against a robot giraffe!
Game Design: Hisashi Hayashi
Illustrations: Bingo Kim
Use your giraffe cards wisely to play at the right trees, each with different rules for card play and rewards. Includes a solo mode where you face off against a robot giraffe!
Game Design: Hisashi Hayashi
Illustrations: Bingo Kim

Kingdom of Dice
Kingdom of Dice is a dice game that everyone can enjoy together. Everyone wants to claim the crown of the Kingdom of Dice, but only one can! Roll the dice and take risks to rally powerful characters. And, if you have the most influential faction, you will become the new monarch!
You may be tempted to push your luck for a higher score, but always remember that every adventure comes with risk. In addition, the game includes custom dice, as it uses a unique method for calculating the total of the dice.
Game Design: Reiner Knizia
Illustrations: Apolline Etienne
You may be tempted to push your luck for a higher score, but always remember that every adventure comes with risk. In addition, the game includes custom dice, as it uses a unique method for calculating the total of the dice.
Game Design: Reiner Knizia
Illustrations: Apolline Etienne

Kushi Express GrandMaster
The first expansion for the game Kushi Express! This expansion includes additional components that allow up to 6 players to enjoy the game, as well as a brand-new ingredient: green onions! It also comes with 10 new challenge cards featuring green onions and an exciting tournament mode where players can compete for the ultimate victory after the main game. Now, with Kushi Express: Grand Master, enjoy the thrill of skewer-making with even more players!
Game Design: Yohan Goh
Illustrations: Vincent Dutrait
Game Design: Yohan Goh
Illustrations: Vincent Dutrait

Loop
Loop is a card game where the goal is to be the first to get rid of all the cards in your hand. Its unique twist is that at the end of each round, the cards are left exactly as they are and only the players change seats for the next round. This means you will be playing with the cards another player used before. Will the same outcome repeat, or will a new ending unfold?
Game Design: Takashi Saito
Illustrations: Qurage
Game Design: Takashi Saito
Illustrations: Qurage

Magazine
In Magazine, each player runs their own magazine company. Your goal is to investigate important or intriguing topics and publish magazines that resonate with your readers. The better your articles align with your magazine’s theme, the more influence you’ll gain. Build your reputation through smart editorial choices and timely publications — when the game ends, the player with the highest influence points will be crowned the most renowned publisher!
Game Design: Andrea Martini, Lorenzo Martini, Alessandro Zappi
Illustrations: Zoe Favre-Felix, Yoonji Kim, pilouteuse, Sogeum
Game Design: Andrea Martini, Lorenzo Martini, Alessandro Zappi
Illustrations: Zoe Favre-Felix, Yoonji Kim, pilouteuse, Sogeum

The Vale Of Eternity Curse
In the vale, an ancient evil stirs. It has slumbered for years and years and now, it has taken root in every living being, whatever their magical ability. Can you resist the dreadful influence of the Curse-Tree, or will you seek its dark blessings?
The Curse Expansion introduces a wave of powerful effects and unique gameplay twists, taking your experience to the next level. This expansion is designed to be played with the base game and is compatible with the Artifacts Expansion.
Game Design: Mattieu & Eric Hong
Illustrations: Erica Tormen, Gautier Maia,Jiahui Gao, Stefano Martinuz
The Curse Expansion introduces a wave of powerful effects and unique gameplay twists, taking your experience to the next level. This expansion is designed to be played with the base game and is compatible with the Artifacts Expansion.
Game Design: Mattieu & Eric Hong
Illustrations: Erica Tormen, Gautier Maia,Jiahui Gao, Stefano Martinuz

Dracula vs Van Helsing

Open
Open is a clever twist on a climbing game. Players earn high scores by being the first to use up their 6-card hand, but they can also score points by predicting who will finish their hand first. To aid in predictions, 4 out of the 6 cards are played face-up, and players can also enjoy the game by betting their own points on their predictions.
At the start of each hand, players make a secret bet on which player they think will play all of their cards first. Points are awarded to all players but the last to go out. Points are also awarded to players who accurately predicted who would go out first.
Rounds are played until one player reaches a given score, then the player with the most points wins.
Game Design: Takashi Saito
Illustrations: Qurage
At the start of each hand, players make a secret bet on which player they think will play all of their cards first. Points are awarded to all players but the last to go out. Points are also awarded to players who accurately predicted who would go out first.
Rounds are played until one player reaches a given score, then the player with the most points wins.
Game Design: Takashi Saito
Illustrations: Qurage

The Yellow House
The story of Van Gogh and Gauguin begins in this small house. Players engage in debates, discussing what is most important for creating art, and if you successfully present all of your arguments, you win. This is a 2-player trick-taking/climbing card game where players take turns playing cards according to the rules. The player who uses all their cards first wins, and the suit of the final card determines the score. If a player wins two rounds with the same suit, or three rounds in total, they win the game.
Game Design: Geonil
Illustrations: Edu Valls
Game Design: Geonil
Illustrations: Edu Valls

The Vale Of Eternity Artifacts
The Vale of Eternity: Artifacts, an expansion for The Vale of Eternity, adds 28 creature cards with new effects to the deck, as well as artifacts that players draft during the hunting phase at the start of each round.
You can utilize artifacts to employ new tactics, and with the additional cards, you can enjoy a more expanded experience from the original game.
*This product is an expansion. The base game is required to play.
Game Design: Mattieu & Eric Hong
Illustrations: Erica Tormen, Gautier Maia,Jiahui Gao, Stefano Martinuz
You can utilize artifacts to employ new tactics, and with the additional cards, you can enjoy a more expanded experience from the original game.
*This product is an expansion. The base game is required to play.
Game Design: Mattieu & Eric Hong
Illustrations: Erica Tormen, Gautier Maia,Jiahui Gao, Stefano Martinuz

Yeti Snack
Yeti was in trouble because his refrigerator was full of old ingredients. Use your wits to prepare snacks for Yeti by manipulating your ice tray. Yeti enjoys chewing on frozen food with his big teeth. Can you serve the snacks to Yeti before the ingredients melt away?
In Yeti Snack your objective is to quickly serve snacks according to Yeti's demands. Each player arranges their snack tokens in their ice tray based on the set-up card. When a Yeti card is revealed, everyone starts manipulating their ice tray to move or stack the tokens so that they match the Yeti card's instructions. The round ends when someone completes the task first or when all but one player make mistakes and are eliminated. The winner of the round receives the Yeti card and the set-up card used in this round as a reward. The first player to collect six sets wins.
Game Design: Roberto Fraga, Yohan Lemonnier, Delphine Lemonnier
Illustrations: Jacqui David, Keanu Chong
In Yeti Snack your objective is to quickly serve snacks according to Yeti's demands. Each player arranges their snack tokens in their ice tray based on the set-up card. When a Yeti card is revealed, everyone starts manipulating their ice tray to move or stack the tokens so that they match the Yeti card's instructions. The round ends when someone completes the task first or when all but one player make mistakes and are eliminated. The winner of the round receives the Yeti card and the set-up card used in this round as a reward. The first player to collect six sets wins.
Game Design: Roberto Fraga, Yohan Lemonnier, Delphine Lemonnier
Illustrations: Jacqui David, Keanu Chong

Catch Sketch Magic Hat

The vale of Eternity
In the Vale of Eternity, take on the role of a summoner and tame mysterious monsters. Combo-driven card effects and tight resource limits create deep strategic choices. A game praised for its refined mechanics and original theme.
Game Design: Eric Hong
Artwork: Erica Tormen, Gautier Maia,Jiahui Gao, Stefano Martinuz
Game Design: Eric Hong
Artwork: Erica Tormen, Gautier Maia,Jiahui Gao, Stefano Martinuz


12 Chip Trick
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